SOULFORGED — The Tabletop RPG | Play the Solo Demo | Soul Forged Studios
Soul Forged Studios From the world of UNWRITTEN · The Tabletop RPG

SOULFORGED

Bare your soul · Mark your pain

A tabletop RPG where every choice you make is carved into your character’s soul. The dice don’t just tell you if you succeed — they tell you what it costs.

Free · 20–40 minutes · no signup

Playable Now

Light at the Door

A Solo Demo

“They came home wearing grey. The Shadow-Sworn arrive at dawn.”

One night in the village of Westmere. An interactive story from the world of UNWRITTEN, scored by the band — where your choices carve your character’s soul. One path in six crosses someone the books may know.

Sit at the Hearth — play now

20–40 minutes · free · no signup

What This Is

Every choice leaves a mark

In SOULFORGED, characters carry visible scars on their skin from what they’ve done, witnessed, and survived. Some marks burn bright. Some bleed dark. All of them stay with you.

Most games are about fighting monsters and finding treasure. In SOULFORGED, the trauma is the point — and the mechanics give you a path to face it and transform it.

The Dice

Success is only half the roll

Every significant action rolls two things at once.

d20

Does it work?

One twenty-sided die for success or failure — the part every game has.

×6

What does it cost?

Six Ember Dice for what the moment takes from you. You can succeed but pay for it — or fail, and come out stronger.

The Ember Dice

The Six Resonances

Each Ember Die is a Resonance — and each one has a light side and a dark side. The game doesn’t judge. It explores.

Devotion

Light: love · sacrifice  ·  Dark: obsession

Emotion

Light: empathy · feeling  ·  Dark: overwhelm

Imagination

Light: vision · creation  ·  Dark: delusion

Intensity

Light: passion · drive  ·  Dark: rage

Complexity

Light: analysis · strategy  ·  Dark: cold patterns

Pull

Light: influence · connection  ·  Dark: manipulation

The Patterns

What the moment does to you

Roll the Ember Dice and look for matches. The pattern is the cost — or the gift.

Soulfire 4+ match
The Forge itself answers. Reality bends. A permanent mark is earned.
Blazing 3 match
A Rewrite is possible. Something that could have been true, is.
Conflicted 2 pairs
Two truths pull at you. Advantage in one. A cost in the other.
Forged 1 pair
A Forged State — advantage on that Resonance for the rest of the scene.
Scattered no match
Emotional chaos. The moment slips through your hands. You pay.
The Marks

What you carry

You begin the night already carrying one mark. By morning, you’ll carry another — and you’ll name it, in your own words. It’s yours to keep.

Brightmark

Silver and gold patterns. Earned through mercy, sacrifice, protection — the quiet acts of light in a dark world.

Shadowmark

Black veins from the heart. Earned through cruelty and compromise — the choices that hurt to remember. Reduces a Resonance by one.

Boundmark

Golden chains. A connection to another soul that gives you strength — and costs you everything if they fall.

Worldmark

The rarest. Earned only when your choices change the world itself. You cannot pursue it. It happens, or it does not.

The Setting

The world you’ll live in

Cartography of the Known World, the realm of Virelya
Virelya — the Known World

You live in Virelya, a fading realm where the sun grows cold. A thousand years ago the great families murdered the Dragon Child and erased him from history — they built their power on lies so complete the lies became truth. But the Forge remembers. When mortal emotion burns hot enough, it reaches across the void, marks you, and makes you Soulforged.

At the Table

What you’ll hold

Hand-drawn maps of a living world — and the decks that turn every scene.

The SOULFORGED decks: Grey, NPC, and Encounter
The Decks — Grey · NPC · Encounter
Map of Silverhold
Silverhold
Map of Dragoncrown
Dragoncrown
Map of Millhaven
Millhaven
SOULFORGED
Coming to Kickstarter
Coming

The full game is coming

The demo is just the door. SOULFORGED comes to Kickstarter to bring the complete tabletop RPG to life — the full rulebook, the world of Virelya, and the campaigns that carry you deeper into it.

First word, early access, and what backers see first. You’re not late. You’re early.