A dark-fantasy tabletop RPG of choice, consequence, and the marks they leave behind.

Join the Founders List

Play with a fast d20 core and UNWRITTEN’s signature Ember Dice — where every risk leaves a mark.

Forge What Cannot Be Unwritten

Be a Founder Forgemaster

We’re inviting a small circle to help shape the first edition.
Founders get playtest seats, art drops, and day-one rewards when the Kickstarter ignites.

  • Early playtest invites (limited groups)
    • Behind-the-scenes art + symbol reveals
    • Day-one discount & Founders badge

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System at a Glance

  • A person in a long coat standing in a snowy, mountainous landscape at night with a large glowing rune-covered cube that appears to be floating. The moon is visible in the cloudy sky.

    Core Roll

    Roll 1d20 + Skill vs Difficulty. Advantage = roll 2 keep best; Disadvantage = keep worst.

  • Glowing dice with mystical symbols on a snowy surface, one emitting smoke.

    Ember Dice

    Add 1-3 Ember Dice when you risk more. Each symbol triggers boons, complications, or progress surges.

  • A man with long hair and tattoos on his arm and shoulder stands in the rain at night, illuminated by a glowing tattoo on his upper arm.

    Soulmarks

    Every major choice leaves a mark. Marks unlock perks — and open you to consequences.

  • Three people stand on icy terrain in a surreal icy landscape with towering ice formations. Above, the sky features the moon and glowing, spiraling lines with stars, creating a dreamlike atmosphere.

    Resonance Tiers

    Advance through what your play echoes, not what you kill. Level into who you’re becoming.

Snow-covered medieval castle under a full moon with a tattered flag, icy landscape, and a small fire near the entrance.

“Some stories can be erased. Yours will not.”

The Emberlight failed. Empires cracked. But the world remembers through you. In UNWRITTEN™, every decision leaves a visible scar on the story — your Soulmarks bind fate, and your resonance with others decides what endures.

Design with two red dragons facing each other, holding a sword vertical between them, with the words 'Soul Forged Studios' above and below.

The Path to Launch

From first dice rolls to the day the forge ignites.

Five people sit around a large stone table with glowing dice, maps, and a game board in a medieval stone room under a moonlit sky.

-Now- Playtests

“Where the rules meet the table.”
Closed group sessions tune balance, flow, and resonance before public release.

Person holding a lit sparkler over carved rune symbols on a stone table, with glowing symbols and flames creating a supernatural or mystical atmosphere.

-Next- Art &Dice

A large group of armed soldiers on horseback holding flags, facing a fiery explosion in the sky over a snow-covered landscape under a full moon.

“Forging the soul of the game.”
Finalizing the Ember Dice design, iconography, and the first wave of artwork.

-Soon- Kickstarter

“Ignition.”
Founders get day-one rewards and exclusive tiers when the campaign launches.

FAQ — What New Forgemasters Usually Ask

Is UNWRITTEN beginner-friendly?

Absolutely. If you can roll a d20 and tell a story, you can play. The Ember Dice add drama without slowing the pace.

Do I need special dice?

No — any d6s will work during playtests. The Ember Dice simply make the magic visible.

When is the Kickstarter?

After closed playtests and prototype art are complete. Founders hear first and get early-bird tiers.

How is UNWRITTEN different from other TTRPGs?

Every major choice leaves a Soulmark — a visible reminder of consequence. You advance through resonance, not grind.

Can I run it in my own world?

Yes. UNWRITTEN’s engine is setting-agnostic with optional dark-fantasy lore modules.

Can my group play online?

Yes — the core rules work seamlessly for in-person or virtual sessions (Roll20 / Foundry support planned).