A dark-fantasy tabletop RPG of choice, consequence, and the marks they leave behind.
Play with a fast d20 core and UNWRITTEN’s signature Ember Dice — where every risk leaves a mark.
Forge What Cannot Be Unwritten
Be a Founder Forgemaster
We’re inviting a small circle to help shape the first edition.
Founders get playtest seats, art drops, and day-one rewards when the Kickstarter ignites.
Early playtest invites (limited groups)
• Behind-the-scenes art + symbol reveals
• Day-one discount & Founders badge
System at a Glance
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Core Roll
Roll 1d20 + Skill vs Difficulty. Advantage = roll 2 keep best; Disadvantage = keep worst.
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Ember Dice
Add 1-3 Ember Dice when you risk more. Each symbol triggers boons, complications, or progress surges.
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Soulmarks
Every major choice leaves a mark. Marks unlock perks — and open you to consequences.
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Resonance Tiers
Advance through what your play echoes, not what you kill. Level into who you’re becoming.
“Some stories can be erased. Yours will not.”
The Emberlight failed. Empires cracked. But the world remembers through you. In UNWRITTEN™, every decision leaves a visible scar on the story — your Soulmarks bind fate, and your resonance with others decides what endures.
The Path to Launch
From first dice rolls to the day the forge ignites.
-Now- Playtests
“Where the rules meet the table.”
Closed group sessions tune balance, flow, and resonance before public release.
-Next- Art &Dice
“Forging the soul of the game.”
Finalizing the Ember Dice design, iconography, and the first wave of artwork.
-Soon- Kickstarter
“Ignition.”
Founders get day-one rewards and exclusive tiers when the campaign launches.
FAQ — What New Forgemasters Usually Ask
Is UNWRITTEN beginner-friendly?
Absolutely. If you can roll a d20 and tell a story, you can play. The Ember Dice add drama without slowing the pace.
Do I need special dice?
No — any d6s will work during playtests. The Ember Dice simply make the magic visible.
When is the Kickstarter?
After closed playtests and prototype art are complete. Founders hear first and get early-bird tiers.
How is UNWRITTEN different from other TTRPGs?
Every major choice leaves a Soulmark — a visible reminder of consequence. You advance through resonance, not grind.
Can I run it in my own world?
Yes. UNWRITTEN’s engine is setting-agnostic with optional dark-fantasy lore modules.
Can my group play online?
Yes — the core rules work seamlessly for in-person or virtual sessions (Roll20 / Foundry support planned).