SOULFORGED
Bare your soul · Mark your pain
A tabletop RPG where every choice you make is carved into your character’s soul. The dice don’t just tell you if you succeed — they tell you what it costs.
Light at the Door
A Solo Demo
“They came home wearing grey. The Shadow-Sworn arrive at dawn.”
One night in the village of Westmere. An interactive story from the world of UNWRITTEN, scored by the band — where your choices carve your character’s soul. One path in six crosses someone the books may know.
Sit at the Hearth — play nowEvery choice leaves a mark
In SOULFORGED, characters carry visible scars on their skin from what they’ve done, witnessed, and survived. Some marks burn bright. Some bleed dark. All of them stay with you.
Most games are about fighting monsters and finding treasure. In SOULFORGED, the trauma is the point — and the mechanics give you a path to face it and transform it.
Success is only half the roll
Every significant action rolls two things at once.
Does it work?
One twenty-sided die for success or failure — the part every game has.
What does it cost?
Six Ember Dice for what the moment takes from you. You can succeed but pay for it — or fail, and come out stronger.
The Six Resonances
Each Ember Die is a Resonance — and each one has a light side and a dark side. The game doesn’t judge. It explores.
Devotion
Light: love · sacrifice · Dark: obsession
Emotion
Light: empathy · feeling · Dark: overwhelm
Imagination
Light: vision · creation · Dark: delusion
Intensity
Light: passion · drive · Dark: rage
Complexity
Light: analysis · strategy · Dark: cold patterns
Pull
Light: influence · connection · Dark: manipulation
What the moment does to you
Roll the Ember Dice and look for matches. The pattern is the cost — or the gift.
What you carry
You begin the night already carrying one mark. By morning, you’ll carry another — and you’ll name it, in your own words. It’s yours to keep.
Brightmark
Silver and gold patterns. Earned through mercy, sacrifice, protection — the quiet acts of light in a dark world.
Shadowmark
Black veins from the heart. Earned through cruelty and compromise — the choices that hurt to remember. Reduces a Resonance by one.
Boundmark
Golden chains. A connection to another soul that gives you strength — and costs you everything if they fall.
Worldmark
The rarest. Earned only when your choices change the world itself. You cannot pursue it. It happens, or it does not.
The world you’ll live in
You live in Virelya, a fading realm where the sun grows cold. A thousand years ago the great families murdered the Dragon Child and erased him from history — they built their power on lies so complete the lies became truth. But the Forge remembers. When mortal emotion burns hot enough, it reaches across the void, marks you, and makes you Soulforged.
What you’ll hold
Hand-drawn maps of a living world — and the decks that turn every scene.
Coming to Kickstarter
The full game is coming
The demo is just the door. SOULFORGED comes to Kickstarter to bring the complete tabletop RPG to life — the full rulebook, the world of Virelya, and the campaigns that carry you deeper into it.
First word, early access, and what backers see first. You’re not late. You’re early.
Read it. Hear it. Live it. One world, told through every medium.